This macro is used to Embed an Object into a wiki page-- objects being things usually handled by plug-ins, such as Flash, PDF, or movies. Optional size of the object could be adjusted. Further keywords are dependent on the kind of application.

If the attachment file isn't uploaded yet the attachment line will be shown.

(!) New in 1.6: MoinMoin has new (for some target types rather experimental) transclusion syntax like this: {{target|desc|params}}.

Enabling EmbedObject

EmbedObject is an included standard moin macro. However, for security reasons, mimetypes have to be specifically enabled in your wikiconfig.py to enable EmbedObject.

  1. In your wikiconfig.py file, under the "Content options" section, add the following lines:

        mimetypes_xss_protect = ['text/html', 'application/x-shockwave-flash', 'application/xhtml+xml',] 
        mimetypes_embed = ['application/x-dvi', 'application/postscript', 'application/pdf', 'application/ogg', 'application/vnd.visio', 'image/x-ms-bmp', 'image/svg+xml', 'image/tiff', 'image/x-photoshop', 'audio/mpeg', 'audio/midi', 'audio/x-wav', 'video/fli', 'video/mpeg', 'video/quicktime', 'video/x-msvideo', 'chemical/x-pdb', 'x-world/x-vrml',] 
  2. You should specifically add and/or remove content types from the mimetypes_embed to only those you need to use on your site. For example, if you need Flash, move the 'application/x-shockwave-flash' from the mimetypes_xss_protect to the mimetypes_embed line.

see related: HelpOnConfiguration

supported mimetypes:

Syntax & Usage


Keyword Parameters:

Dependent on the mimetype class a different set of keywords is used from the defaults:

  width = None, float
  height = None, float
  pagename = None, unicode
  align = middle
  alt = ''
  play = False
  loop = False
  quality = high
  op = True
  repeat = False
  autostart = False
  menu = True
  hidden = False

All mimetypes support width & height parameters.

(!) Since 1.7 MoinMoin supports parsing of units. Known units for the parameter width and height are px, em, pt, in, mm and %.

If you don't give a unit the default of px will be used.



Basic examples:


Realistic examples: